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prefect 8d6d6a1a1e Wireframe hotkey (default = Alt+W) cycles through wireframe modes
for terrain and models now.

This was SVN commit r3026.
2005-10-26 01:43:49 +00:00
..
graphics
Wireframe hotkey (default = Alt+W) cycles through wireframe modes
2005-10-26 01:43:49 +00:00
gui
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
i18n
…
lib
ogl, h_mgr: tag-ified debug_printf string for use with new filter
2005-10-24 17:38:22 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
2005-10-24 21:43:39 +00:00
renderer
Do not sort transparent models by default.
2005-10-25 02:22:22 +00:00
scripting
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
…
tools
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
main.cpp
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls
…
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