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0ad/source/tools/atlas/GameInterface/Handlers
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vladislavbelov 4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
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CinemaHandler.cpp
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CommandHandlers.cpp
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ElevationHandlers.cpp
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
2022-01-29 08:28:04 +00:00
EnvironmentHandlers.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
GraphicsSetupHandlers.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
MapHandlers.cpp
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
MessageHandler.cpp
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MessageHandler.h
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MiscHandlers.cpp
Moves frame rendering function to CRenderer and combines with making screenshots.
2022-01-04 18:13:45 +00:00
ObjectHandlers.cpp
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PlayerHandlers.cpp
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
2022-02-05 06:24:45 +00:00
TerrainHandlers.cpp
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
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