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9562dc5abe4754e02bfd01214ef23664c4acdf0a
0ad/source/simulation2/helpers
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Ykkrosh 0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
..
Geometry.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Geometry.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Grid.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Render.cpp
# Add auto-attacking of nearby enemies.
2010-07-29 20:39:23 +00:00
Render.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
Selection.cpp
…
Selection.h
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
SimulationCommand.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
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