This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-09-27 13:53:12 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
93abbae43543be4fae224fd45f275abcf31056f0
0ad
/
source
/
simulation2
/
system
T
History
alpha123
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17.
Fix
#1960
.
...
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
…
ComponentManager.cpp
Adds building previews that rise during construction,
fixes
#1174
, refs
#21
.
2013-02-03 02:08:20 +00:00
ComponentManager.h
…
ComponentManagerSerialization.cpp
Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
2013-05-28 01:14:41 +00:00
Components.h
…
ComponentTest.h
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs
#1988
,
#2039
2013-07-17 05:42:16 +00:00
Entity.h
…
IComponent.cpp
…
IComponent.h
…
Interface.h
…
InterfaceScripted.h
Give an elevation advantage to ranged units. Patch by sanderd17.
Fix
#1960
.
2013-08-03 19:20:20 +00:00
Message.h
…
ParamNode.cpp
…
ParamNode.h
…
SimContext.cpp
…
SimContext.h
…