Files
0ad/source/simulation
Matei d5fedc7c76 Fixing some multiplayer issues:
a) Run commands were not being sent accross properly because the JS just
directly set flags on the entity. Note: The current fix has the
side-effect of making it no longer possible to double-rightclick a
target to charge, run-gather, etc. That will be fixed in a later commit.
b) EntityLists were serialized in a format that made it impossible to
deserialize a zero-length list.

This was SVN commit r6221.
2008-07-13 05:56:27 +00:00
..
2008-06-25 23:01:13 +00:00
2008-07-13 05:56:27 +00:00
2008-06-25 23:01:13 +00:00
2008-07-04 11:15:47 +00:00
2008-07-04 11:16:30 +00:00