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91d330d040108e58e7caed3c448536e2758ae2fc
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janwas
91d330d040
MinGW fixes
...
This was SVN commit r1936.
2005-02-26 15:14:55 +00:00
..
graphics
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
gui
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
i18n
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
lib
MinGW fixes
2005-02-26 15:14:55 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
renderer
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
scripting
- Created JSMap
2005-02-21 17:13:31 +00:00
simulation
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
sound
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
tests
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
tools
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
2005-02-11 15:03:10 +00:00
main.cpp
handlers section slightly updated.
2005-02-05 07:25:41 +00:00
ProgrammingSchedule.xls
Some more verbose error reporting
2004-11-12 22:11:04 +00:00