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janwas
0db787bf58
wsock: fix init problem (if getnameinfo et al were the first function called from winsock - as happens when using quickstart - ws2_32 wasn't loaded first)
...
This was SVN commit r5142.
2007-06-04 23:55:29 +00:00
..
AllNetMessages.h
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Client.cpp
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
Client.h
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
JSEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
NetMessage.h
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Network.cpp
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
Network.h
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NetworkInternal.h
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NMTCreator.h
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Serialization.h
. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
2007-05-09 21:01:11 +00:00
Server.cpp
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
Server.h
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ServerSession.cpp
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ServerSession.h
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ServerSocket.cpp
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Session.cpp
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Session.h
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SessionManager.cpp
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SessionManager.h
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SocketBase.cpp
wsock: fix init problem (if getnameinfo et al were the first function called from winsock - as happens when using quickstart - ws2_32 wasn't loaded first)
2007-06-04 23:55:29 +00:00
SocketBase.h
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StreamSocket.cpp
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StreamSocket.h
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StringConverters.h
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