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901a87af2e993ec2ccecfb66ac558da4897e9ece
0ad/source/ps/GameSetup
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Ykkrosh 95bd6f874e Fix OS X build by using GL_TIME_ELAPSED consistently
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
..
tests
Fix test
2011-05-07 00:14:17 +00:00
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
CmdLineArgs.h
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
2011-05-04 12:16:51 +00:00
Config.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
Config.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
GameSetup.cpp
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
GameSetup.h
…
HWDetect.cpp
Fix OS X build by using GL_TIME_ELAPSED consistently
2011-11-12 19:29:48 +00:00
HWDetect.h
…
Paths.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
Paths.h
…
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