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8fee3d8ef876164d59cd5ea1e2ec4d8bb2ca6326
0ad
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source
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simulation2
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serialization
T
History
Ykkrosh
2f0bd8d8b0
Upgrade to SpiderMonkey 1.8.5 (
fixes
#734
)
...
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
..
BinarySerializer.cpp
Upgrade to SpiderMonkey 1.8.5 (
fixes
#734
)
2011-07-16 23:24:14 +00:00
BinarySerializer.h
wgl compile fix: add types required by new wglext.h
2011-02-19 18:00:09 +00:00
DebugSerializer.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
DebugSerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
HashSerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
IDeserializer.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
IDeserializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
ISerializer.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ISerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
StdDeserializer.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00