Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-14 03:35:48 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
8fd3fbc2100fbad333d4e94e944243eedea8ec6a
0ad/source/simulation2
T
History
leper c4d6019599 Add garrison order sound and remove the old garrison sound.
Fix some map errors, tabs in templates and update docs.

This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
..
components
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
2012-05-19 23:07:41 +00:00
docs
Add garrison order sound and remove the old garrison sound.
2012-05-20 15:44:57 +00:00
helpers
Wall placement. Closes #786.
2012-05-05 19:22:22 +00:00
scripting
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
2012-05-01 22:44:27 +00:00
serialization
…
system
Wall placement. Closes #786.
2012-05-05 19:22:22 +00:00
tests
…
MessageTypes.h
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
2012-05-01 22:44:27 +00:00
Simulation2.cpp
Adds UTF-8 support for JavaScript files.
2012-05-04 21:48:46 +00:00
Simulation2.h
Adds UTF-8 support for JavaScript files.
2012-05-04 21:48:46 +00:00
TypeList.h
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
2012-05-01 22:44:27 +00:00
Powered by Gitea Version: 1.26.2 Page: 1282ms Template: 63ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API