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aa78c1be66
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
...
This was SVN commit r16834.
2015-07-05 20:32:52 +00:00
..
Geometry.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Geometry.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Grid.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
2015-07-05 20:32:52 +00:00
HierarchicalPathfinder.h
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
2015-07-05 20:32:52 +00:00
LongPathfinder.cpp
Move ~LongPathfinder after the declaration of LongOverlay.
2015-06-13 21:02:01 +00:00
LongPathfinder.h
Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
2015-07-05 19:14:52 +00:00
Pathfinding.h
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in
#3295
.
2015-06-17 20:19:53 +00:00
PathGoal.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
PathGoal.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Player.h
…
Position.h
…
PriorityQueue.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Render.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Render.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Selection.cpp
…
Selection.h
…
SimulationCommand.h
…
Spatial.h
Amend
5c84c3e9e5
2015-04-16 13:17:58 +00:00