Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-06 05:45:47 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
8fc14655b5a4b8835fc13541d6da66247c1dd243
0ad/source/simulation2
T
History
Itms 5cf2086a33 Fix the initial exploration of territories, which shouldn't be performed in Atlas.
Also clean up the code a bit.

Fixes #2969

This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
..
components
Clean up LoadPlayerSettings.
2015-01-01 23:10:24 +00:00
docs
Happy New Year! :D
2015-01-02 14:22:23 +00:00
helpers
Fix compilation failure with GCC and C++98/03.
2015-01-01 23:57:04 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
…
system
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
2015-01-08 22:36:13 +00:00
tests
Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951.
2014-12-09 23:20:31 +00:00
MessageTypes.h
…
Simulation2.cpp
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
Simulation2.h
Remove code duplication and some cleanup.
2014-12-30 18:21:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 1259ms Template: 77ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API