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temple 8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
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CinemaPath.cpp
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CinemaPath.h
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Geometry.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Geometry.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Grid.h
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HierarchicalPathfinder.cpp
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HierarchicalPathfinder.h
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LongPathfinder.cpp
Long range pathfinder cleanup
2017-12-10 14:23:16 +00:00
LongPathfinder.h
Long range pathfinder cleanup
2017-12-10 14:23:16 +00:00
Pathfinding.h
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PathGoal.cpp
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
PathGoal.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
Player.h
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Position.h
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PriorityQueue.h
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Rasterize.cpp
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Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
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Selection.h
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SimulationCommand.h
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Spatial.h
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