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8ddef2fee0edbedaf1893fb125defa9d64f23f2c
0ad
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network
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Ykkrosh
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
..
tests
Add fast-forward/rewind commands, to help with testing.
2010-12-06 19:58:06 +00:00
fsm.cpp
…
fsm.h
…
NetClient.cpp
…
NetClient.h
…
NetHost.cpp
…
NetHost.h
…
NetMessage.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetMessage.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetMessages.h
…
NetMessageSim.cpp
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
NetServer.cpp
Allow continuing playing when a client leaves a multiplayer game (
fixes
#620
).
2010-11-03 00:21:52 +00:00
NetServer.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetSession.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetSession.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetStats.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetStats.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetTurnManager.cpp
Add fast-forward/rewind commands, to help with testing.
2010-12-06 19:58:06 +00:00
NetTurnManager.h
Add fast-forward/rewind commands, to help with testing.
2010-12-06 19:58:06 +00:00
NMTCreator.h
…
Serialization.h
…
StringConverters.h
…