This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-05 15:26:29 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8da71a84a714e4b3a997844e1f3f0bb7faf21477
0ad
/
source
/
scripting
T
History
Ykkrosh
c065b6fc2a
Fix VC2003 compilation (hopefully).
...
This was SVN commit r4780.
2007-01-17 03:41:23 +00:00
..
DOMEvent.cpp
…
DOMEvent.h
…
EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
…
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
…
ScriptableComplex.h
…
ScriptableComplex.inl
…
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
Oops, bug. Fixed.
2007-01-02 18:55:24 +00:00
ScriptGlue.cpp
Fix VC2003 compilation (hopefully).
2007-01-17 03:41:23 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
…
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
…
SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
…