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8cec96270b2afea0144eb43d0d59957ec84487bf
0ad/source/renderer/backend
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vladislavbelov 992c18aabb Enables ARB shaders only once since we should not mix different backends.
This was SVN commit r26629.
2022-03-12 22:10:47 +00:00
..
gl
Enables ARB shaders only once since we should not mix different backends.
2022-03-12 22:10:47 +00:00
CompareOp.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
CompareOp.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Format.h
Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
2022-03-08 23:28:31 +00:00
PipelineState.cpp
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
2022-02-26 21:49:32 +00:00
PipelineState.h
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
2022-02-26 21:49:32 +00:00
Sampler.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Sampler.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
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