Files
0ad/binaries/data/mods/mod/shaders/glsl/resolve_pbr.xml
T
Vladislav Belov 8c5416e2c5 Adds fragment shader PBR resolve
It allows to have PBR for devices without properly detected compute
shaders.
2026-06-20 13:29:01 +02:00

10 lines
241 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/simple.vs">
<stream name="pos" attribute="a_vertex"/>
<stream name="uv0" attribute="a_uv0"/>
</vertex>
<fragment file="glsl/resolve_pbr.fs"/>
</program>