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8c5416e2c5
It allows to have PBR for devices without properly detected compute shaders.
10 lines
241 B
XML
10 lines
241 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="glsl">
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<vertex file="glsl/simple.vs">
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<stream name="pos" attribute="a_vertex"/>
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<stream name="uv0" attribute="a_uv0"/>
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</vertex>
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<fragment file="glsl/resolve_pbr.fs"/>
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</program>
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