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8c0da64fe1709450e874f03222c7124253dbf5bb
0ad/source/lib/res
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janwas af70f0136b GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy

main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp

This was SVN commit r2945.
2005-10-15 21:15:33 +00:00
..
file
GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
2005-10-15 21:15:33 +00:00
graphics
vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
2005-10-12 23:48:44 +00:00
sound
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
h_mgr.cpp
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
h_mgr.h
all resource implementations:
2005-10-12 04:35:01 +00:00
handle.h
…
mem.cpp
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
mem.h
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
res.h
…
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