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0ad/source/simulation2
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Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
..
components
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
docs
…
helpers
…
scripting
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
serialization
…
system
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
tests
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
MessageTypes.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
Simulation2.cpp
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Simulation2.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
TypeList.h
Load entity templates for the AI via the progressive loader.
2011-03-05 01:56:59 +00:00
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