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8b467d6f2f9fef5bfbc32fdac776751b45a29fa0
0ad/source/tools/atlas/AtlasUI/ActorEditor
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Ykkrosh 92d221f183 Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
Atlas: Nicer handling of menus.

This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
..
ActorEditor.cpp
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
2005-06-17 23:14:06 +00:00
ActorEditor.h
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
2005-06-17 23:14:06 +00:00
ActorEditorListCtrl.cpp
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
2005-05-19 02:46:42 +00:00
ActorEditorListCtrl.h
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
2005-05-19 02:46:42 +00:00
AnimListEditor.cpp
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
2005-05-19 05:06:28 +00:00
AnimListEditor.h
…
PropListEditor.cpp
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
2005-05-19 05:06:28 +00:00
PropListEditor.h
…
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