This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-09 14:35:08 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
895d717c06f9211d2e4002f7e8b2a857eda4a0cf
0ad
/
source
/
simulation
T
History
Ykkrosh
5250814397
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
...
This was SVN commit r3207.
2005-12-08 02:50:55 +00:00
..
scripting
…
BaseEntity.cpp
…
BaseEntity.h
…
BaseEntityCollection.cpp
…
BaseEntityCollection.h
…
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
Entity.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
EntityHandles.cpp
…
EntityHandles.h
…
EntityManager.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
EntityManager.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
EntityMessage.h
…
EntityOrders.h
…
EntityPredicate.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
…
EntitySupport.h
…
EventHandlers.cpp
…
EventHandlers.h
…
LOSManager.cpp
…
LOSManager.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
Projectile.cpp
…
Projectile.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
…
ScriptObject.h
…
Simulation.cpp
…
Simulation.h
…
TurnManager.cpp
…
TurnManager.h
…