This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-27 08:27:01 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
87202eccade07918ed787d06fc6dc4d130c8f613
0ad
/
source
/
renderer
/
backend
T
History
vladislavbelov
cd1dccd59f
Fixes the property name of available devices in a Vulkan report.
...
This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
..
dummy
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
gl
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
2023-02-28 16:56:36 +00:00
vulkan
Fixes the property name of available devices in a Vulkan report.
2023-03-14 20:21:53 +00:00
Backend.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
CompareOp.cpp
…
CompareOp.h
…
Format.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IBuffer.h
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
IDevice.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
IDeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IDeviceObject.h
…
IFramebuffer.h
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
IShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ITexture.h
…
PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
Sampler.cpp
…
Sampler.h
…