Files
0ad/source/simulation
Matei 455556783e # Fixed walking on a multistep path, which sometimes stopped after the first few steps.
The problem was incorrect logic in the start-next-segment-of-the-path
code that was added to allow multiple segments to be handled within the
same update. I'm not sure how this worked before but it seemed to give
continuous paths! Likely that's because the pathing for contact actions
is different.

Also added more sanity checks in Aura.cpp for deleted entities in the
m_Influenced queue. There was a crash caused by something here though
it's hard to reproduce.

This was SVN commit r5597.
2008-02-04 08:24:17 +00:00
..
2007-12-20 19:57:41 +00:00
2007-12-20 19:57:41 +00:00
2008-02-03 09:10:15 +00:00
2008-02-03 09:10:15 +00:00
2008-02-03 09:10:15 +00:00
2008-02-03 09:10:15 +00:00