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Matei
c468eedbbb
Sped up LOS rendering.
...
This was SVN commit r2880.
2005-10-09 08:14:42 +00:00
..
scripting
…
BaseEntity.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
BaseEntity.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
Entity.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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LOSManager.cpp
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
LOSManager.h
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
Simulation.h
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TurnManager.cpp
…
TurnManager.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00