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84d47305ea49be58260cb28ecf7562baa0ea2c53
0ad/source/renderer
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Matei c468eedbbb Sped up LOS rendering.
This was SVN commit r2880.
2005-10-09 08:14:42 +00:00
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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ModelDefRData.cpp
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ModelDefRData.h
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ModelRData.cpp
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ModelRData.h
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PatchRData.cpp
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PatchRData.h
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
Made LOS drawn using terrain vertex color (which requires some terrain render data to be rebuilt each frame, but is faster).
2005-10-09 04:40:18 +00:00
Renderer.h
Made LOS drawn using terrain vertex color (which requires some terrain render data to be rebuilt each frame, but is faster).
2005-10-09 04:40:18 +00:00
RenderPathVertexShader.cpp
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RenderPathVertexShader.h
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SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
Stupid bug in VertexArrayIterator template - forgot a return *this.
2005-10-05 16:54:10 +00:00
VertexBuffer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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