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847224057323aab4d16714b66ef0b8d77cd27bad
0ad/source/renderer/backend
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vladislavbelov cd1dccd59f Fixes the property name of available devices in a Vulkan report.
This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
..
dummy
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
gl
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
2023-02-28 16:56:36 +00:00
vulkan
Fixes the property name of available devices in a Vulkan report.
2023-03-14 20:21:53 +00:00
Backend.h
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CompareOp.cpp
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CompareOp.h
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Format.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IBuffer.h
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
IDevice.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
IDeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IDeviceObject.h
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IFramebuffer.h
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IShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ITexture.h
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PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
Sampler.cpp
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Sampler.h
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