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Ykkrosh
b51353ae0b
Use NONCOPYABLE macro, to avoid ICC warnings
...
This was SVN commit r6589.
2009-01-03 18:40:28 +00:00
..
GameSetup
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
scripting
…
tests
Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors.
2008-07-19 19:02:27 +00:00
XML
…
CConsole.cpp
Some fixes for OS X:
2008-08-11 04:18:10 +00:00
CConsole.h
…
CLogger.cpp
Stopped CLogger outputting error messages with debug_printf while in test cases that are intentionally triggering errors.
2008-07-19 19:02:27 +00:00
CLogger.h
Use NONCOPYABLE macro, to avoid ICC warnings
2009-01-03 18:40:28 +00:00
ConfigDB.cpp
Fixed "it=it=map.begin()" typo
2008-07-18 23:51:44 +00:00
ConfigDB.h
…
CStr.cpp
…
CStr.h
…
DllLoader.cpp
…
DllLoader.h
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Errors.cpp
…
Errors.h
…
FileIo.cpp
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FileIo.h
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Filesystem.cpp
…
Filesystem.h
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Font.cpp
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Font.h
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Game.cpp
…
Game.h
Use NONCOPYABLE macro, to avoid ICC warnings
2009-01-03 18:40:28 +00:00
GameAttributes.cpp
#Players list in the Multiplayer menu is now working.
2008-11-22 22:44:02 +00:00
GameAttributes.h
#Players list in the Multiplayer menu is now working.
2008-11-22 22:44:02 +00:00
GameRecord.cpp
…
GameRecord.h
…
Globals.cpp
…
Globals.h
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Hotkey.cpp
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Hotkey.h
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i18n.cpp
…
i18n.h
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Interact.cpp
# Fixed Linux build
2009-01-02 21:19:41 +00:00
Interact.h
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KeyName.cpp
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KeyName.h
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Loader.cpp
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Loader.h
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LoaderThunks.h
Use NONCOPYABLE macro, to avoid ICC warnings
2009-01-03 18:40:28 +00:00
Overlay.cpp
…
Overlay.h
Fixed some strict aliasing warnings
2008-07-19 00:36:42 +00:00
Parser.cpp
…
Parser.h
…
Player.cpp
# Fixed Linux build
2009-01-02 21:19:41 +00:00
Player.h
Added active field to players to check whether the player is a human or CPU.
2008-07-23 05:21:57 +00:00
Profile.cpp
…
Profile.h
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ProfileViewer.cpp
…
ProfileViewer.h
…
Pyrogenesis.cpp
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Pyrogenesis.h
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Singleton.h
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StringConvert.cpp
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StringConvert.h
…
ThreadUtil.h
Use NONCOPYABLE macro, to avoid ICC warnings
2009-01-03 18:40:28 +00:00
UniDoubler.h
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utf16string.h
…
Util.cpp
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Util.h
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Vector2D.h
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World.cpp
…
World.h
Use NONCOPYABLE macro, to avoid ICC warnings
2009-01-03 18:40:28 +00:00