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83bba7bdfc44d15368e08da44fea183de4b8df19
0ad
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source
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simulation2
T
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mimo
83bba7bdfc
revert
e0771b98dd
which was based on misunderstanding of the algo, and fix the inverted_circle case, refs
#3577
...
This was SVN commit r17184.
2015-11-05 19:22:04 +00:00
..
components
revert
e0771b98dd
which was based on misunderstanding of the algo, and fix the inverted_circle case, refs
#3577
2015-11-05 19:22:04 +00:00
docs
Add some documentation about system components.
Fixes
#3315
.
2015-09-11 04:10:26 +00:00
helpers
Fix more pathfinding issues.
2015-11-01 07:28:43 +00:00
scripting
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
serialization
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games,
fixes
#3108
.
2015-10-15 03:31:30 +00:00
system
Revert emplace for associative containers.
Fixes
#3366
.
2015-08-19 03:32:47 +00:00
tests
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games,
fixes
#3108
.
2015-10-15 03:31:30 +00:00
MessageTypes.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
Simulation2.cpp
Some range-based for loops.
2015-08-20 12:58:41 +00:00
Simulation2.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
TypeList.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00