Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-26 18:50:58 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
839cd0ec12d5fbc6d5dad31a60e2721ead603702
0ad/source/simulation2
T
History
wraitii 373b8b6ff1 Fix 4b7b9325ac - idle units are frozen in walk anim.
Fixes 4b7b9325ac

Differential Revision: https://code.wildfiregames.com/D3640
This was SVN commit r25017.
2021-03-05 18:34:06 +00:00
..
components
Fix 4b7b9325ac - idle units are frozen in walk anim.
2021-03-05 18:34:06 +00:00
docs
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
helpers
Fixes revealed missed includes after e104b41be2.
2021-03-03 22:38:59 +00:00
scripting
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
serialization
Removes unused containers included in headers.
2021-03-03 23:01:08 +00:00
system
Fix quickloading/quicksaving following d4c2cf4430
2021-03-05 13:36:27 +00:00
tests
Refactors smart pointers creation, reduces code duplication and improves exception safety.
2021-02-13 23:53:40 +00:00
MessageTypes.h
Improve behaviour of formations stuck within other units.
2021-01-05 10:12:47 +00:00
Simulation2.cpp
Fixes revealed missed includes after e104b41be2.
2021-03-03 22:38:59 +00:00
Simulation2.h
Fixes removed include after 2e4639e6dc.
2021-03-03 23:07:50 +00:00
TypeList.h
Store turret positions in map files.
2020-11-11 19:40:44 +00:00
Powered by Gitea Version: 1.26.2 Page: 1038ms Template: 54ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API