Files
0ad/source/tools/pmdexp080605/ExpUtil.cpp
T

13 lines
282 B
C++

#include "MaxInc.h"
#include "ExpUtil.h"
//////////////////////////////////////////////////////////////////////
// MAXtoGL: convert point from MAX's coordinate system to that used
// within the engine
void MAXtoGL(Point3 &pnt)
{
float tmp = pnt.y;
pnt.y = pnt.z;
pnt.z = tmp;
}