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0ad/source/scriptinterface
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wraitii 518fb7eafa Set a stack quota for JS scripts to prevent crashes from infinite loops.
Infinite loop will instead trigger JS exceptions, which will make error
reports much nicer.

Differential Revision: https://code.wildfiregames.com/D3851
This was SVN commit r25280.
2021-04-16 16:49:18 +00:00
..
tests
Make real directory paths on the VFS predictable (retry)
2021-03-23 12:46:59 +00:00
FunctionWrapper.h
Simplify GUI Proxy implementation & customisation.
2021-04-09 18:01:47 +00:00
NativeWrapperDecls.h
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
NativeWrapperDefns.h
…
ScriptContext.cpp
Set a stack quota for JS scripts to prevent crashes from infinite loops.
2021-04-16 16:49:18 +00:00
ScriptContext.h
Removes unused containers included in headers.
2021-03-03 23:01:08 +00:00
ScriptConversions.cpp
Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
2021-03-28 21:55:13 +00:00
ScriptConversions.h
…
ScriptEngine.h
…
ScriptExceptions.cpp
…
ScriptExceptions.h
…
ScriptExtraHeaders.h
…
ScriptForward.h
…
ScriptInterface.cpp
Cleanups includes for cassert and streams.
2021-03-03 22:26:49 +00:00
ScriptInterface.h
Refactor all usage of RegisterFunction to ScriptFunction::Register
2021-03-02 20:01:14 +00:00
ScriptStats.cpp
…
ScriptStats.h
…
ScriptTypes.h
…
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