Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-25 23:26:52 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
81d3d62b11eb1848a1b88bb94ce3ac59d5bca310
0ad/source/renderer
T
History
Ykkrosh 228859da99 # Fix water-related crash on some video drivers
Detect some errors loading fancy-water fragment shader, and disable
fancy water.
Fixes crash with Mesa on 945GM (which doesn't support fragment shaders,
though it advertises the extensions).

This was SVN commit r6773.
2009-03-24 21:00:41 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
FixedFunctionModelRenderer.cpp
…
FixedFunctionModelRenderer.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
…
InstancingModelRenderer.h
…
ModelRenderer.cpp
…
ModelRenderer.h
…
ModelVertexRenderer.h
…
PatchRData.cpp
…
PatchRData.h
…
PlayerRenderer.cpp
…
PlayerRenderer.h
…
Renderer.cpp
…
Renderer.h
…
RenderModifiers.cpp
…
RenderModifiers.h
…
RenderPathVertexShader.cpp
…
RenderPathVertexShader.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
…
ShadowMap.h
…
SkyManager.cpp
…
SkyManager.h
…
TerrainOverlay.cpp
…
TerrainOverlay.h
…
TerrainRenderer.cpp
…
TerrainRenderer.h
…
TransparencyRenderer.cpp
…
TransparencyRenderer.h
…
VertexArray.cpp
…
VertexArray.h
…
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
…
WaterManager.h
…
Powered by Gitea Version: 1.26.2 Page: 3291ms Template: 30ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API