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checkrefs.py only traced music files referenced in civ JSON Music[] arrays. Two additional sources were missed: - gui/common/music.js DEFAULT_*_TRACKS prototype arrays define fallback playlists used when a civ has no music entries. All .ogg filenames found in that file are now added as deps of the music.js root. - simulation/data/cheats/*.json files can reference audio files via Data.DefaultParameter (e.g. retroMe.json -> 0_8Bit_Bonus_Track.ogg). These are now tracked as deps of each cheat root. Fixes 10 false-positive unused-file warnings.
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entityand run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies.
Implies --check-map-xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or
missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng)
grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.