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7fa27702038319cef16d9fbc48b9bbc0a60d13b0
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janwas
7fa2770203
tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
...
This was SVN commit r3032.
2005-10-27 00:51:30 +00:00
..
graphics
Wireframe hotkey (default = Alt+W) cycles through wireframe modes
2005-10-26 01:43:49 +00:00
gui
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
i18n
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
lib
tex_dds now supports uncompressed images. also armor-plated the loader and split up decompression vs dds format code.
2005-10-27 00:51:30 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
2005-10-24 21:43:39 +00:00
renderer
Do not sort transparent models by default.
2005-10-25 02:22:22 +00:00
scripting
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
main.cpp
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00