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0ad/source/simulation2
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wraitii 0c20afdfda Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly.
This also moves the actual "moving" code to states instead of orders,
making states more self-contained and removing the change of errors when
cleaning up a state.

Differential Revision: https://code.wildfiregames.com/D1865
This was SVN commit r22313.
2019-05-28 11:38:18 +00:00
..
components
Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly.
2019-05-28 11:38:18 +00:00
docs
…
helpers
Remove 'Async' from short/long path requests names
2019-05-26 13:47:41 +00:00
scripting
SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893.
2019-01-13 16:37:41 +00:00
serialization
SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893.
2019-01-13 16:37:41 +00:00
system
Update precompiled headers to improve build times.
2019-05-26 07:21:12 +00:00
tests
Test we can destroy INVALID_ENTITY
2019-01-06 16:32:50 +00:00
MessageTypes.h
…
Simulation2.cpp
…
Simulation2.h
…
TypeList.h
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
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