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7c6bac667c2bfe4bca97f3bb3a1ae164bcd8f1cf
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olsner
fcfa746244
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
...
This was SVN commit r3437.
2006-01-29 18:23:47 +00:00
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scripting
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Camera.cpp
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
Camera.h
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
CinemaTrack.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
CinemaTrack.h
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
2006-01-29 18:23:47 +00:00
Color.cpp
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Color.h
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DefaultEmitter.cpp
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
DefaultEmitter.h
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
Frustum.cpp
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Frustum.h
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GameView.cpp
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
GameView.h
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
HFTracer.cpp
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HFTracer.h
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LightEnv.h
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MapIO.h
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MapReader.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
MapReader.h
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MapWriter.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Fixed a crash on units that could have props added & removed from them, such as javelinists. It seems that the CModel destructor was made to remove the prop point from the parent's prop point list, causing a problem in existing prop replacement code that tried to do the same thing.
2005-12-26 10:57:25 +00:00
Model.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
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ObjectBase.h
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ObjectEntry.cpp
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ObjectEntry.h
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ObjectManager.cpp
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ObjectManager.h
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ParticleEmitter.cpp
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
ParticleEmitter.h
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
ParticleEngine.cpp
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
ParticleEngine.h
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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Texture.h
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TextureEntry.cpp
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TextureEntry.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
UnitManager.cpp
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UnitManager.h
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