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historic_bruno
7b27fcb716
Disables water rendering in the actor viewer.
...
This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
..
Handlers
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
ActorViewer.cpp
Disables water rendering in the actor viewer.
2011-08-13 23:00:58 +00:00
ActorViewer.h
…
Brushes.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Brushes.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00
CommandProc.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CommandProc.h
…
DeltaArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.h
…
InputProcessor.cpp
…
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MessagePasserImpl.h
…
Messages.h
Adds AI control to Atlas player panel
2011-06-13 23:32:41 +00:00
MessagesSetup.h
…
Misc.cpp
…
Register.cpp
…
Shareable.h
Compile with -Wundef to detect stupid macro typos like "GCC_VER"
2010-07-14 15:54:39 +00:00
SharedMemory.h
…
SharedTypes.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
SimState.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
SimState.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
View.cpp
Fixes class types for Atlas pathfinding overlay
2011-08-08 01:04:18 +00:00
View.h
# Fix terrain blending logic.
2011-01-29 16:31:48 +00:00