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https://gitea.wildfiregames.com/0ad/0ad.git
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7b188fb71c
This file is now almost empty. It was included in some files which didn't required it.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_LOCALTURNMANAGER
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#define INCLUDED_LOCALTURNMANAGER
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#include "simulation2/helpers/Player.h"
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#include "simulation2/system/TurnManager.h"
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#include <js/TypeDecls.h>
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class CSimulation2;
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class IReplayLogger;
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/**
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* Implementation of CTurnManager for offline games.
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*/
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class CLocalTurnManager : public CTurnManager
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{
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public:
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CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
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void OnSimulationMessage(CSimulationMessage* msg) override;
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void PostCommand(JS::HandleValue data) override;
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void PostCommand(player_id_t playerid, JS::HandleValue data);
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protected:
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void NotifyFinishedOwnCommands(turn_id_t turn) override;
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void NotifyFinishedUpdate(turn_id_t turn, const UpdateCallback& sendEventToAll) override;
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};
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#endif // INCLUDED_LOCALTURNMANAGER
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