mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
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6a0c8c1a5a
It's better to use types from the standard library.
167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Windows BMP codec
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*/
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#include "precompiled.h"
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#include "tex_codec.h"
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#include "lib/byte_order.h"
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#include "lib/code_annotation.h"
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#include "lib/debug.h"
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#include "lib/os_path.h"
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#include "lib/status.h"
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#include "lib/tex/tex.h"
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#include <cstdlib>
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#pragma pack(push, 1)
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struct BmpHeader
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{
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// BITMAPFILEHEADER
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std::uint16_t bfType; // "BM"
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std::uint32_t bfSize; // of file
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std::uint16_t bfReserved1;
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std::uint16_t bfReserved2;
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std::uint32_t bfOffBits; // offset to image data
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// BITMAPINFOHEADER
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std::uint32_t biSize;
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std::int32_t biWidth;
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std::int32_t biHeight;
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std::uint16_t biPlanes;
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std::uint16_t biBitCount;
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std::uint32_t biCompression;
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std::uint32_t biSizeImage;
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// the following are unused and zeroed when writing:
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std::int32_t biXPelsPerMeter;
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std::int32_t biYPelsPerMeter;
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std::uint32_t biClrUsed;
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std::uint32_t biClrImportant;
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};
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#pragma pack(pop)
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#define BI_RGB 0 // biCompression
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Status TexCodecBmp::transform(Tex*, size_t /*transforms*/) const
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{
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return INFO::TEX_CODEC_CANNOT_HANDLE;
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}
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bool TexCodecBmp::is_hdr(const std::uint8_t* file) const
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{
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// check header signature (bfType == "BM"?).
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// we compare single bytes to be endian-safe.
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return (file[0] == 'B' && file[1] == 'M');
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}
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bool TexCodecBmp::is_ext(const OsPath& extension) const
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{
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return extension == L".bmp";
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}
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size_t TexCodecBmp::hdr_size(const std::uint8_t* file) const
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{
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const size_t hdr_size = sizeof(BmpHeader);
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if(file)
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{
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BmpHeader* hdr = (BmpHeader*)file;
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const std::uint32_t ofs = read_le32(&hdr->bfOffBits);
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ENSURE(ofs >= hdr_size && "bmp_hdr_size invalid");
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return ofs;
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}
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return hdr_size;
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}
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// requirements: uncompressed, direct color, bottom up
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Status TexCodecBmp::decode(std::uint8_t* RESTRICT data, size_t /*size*/, Tex* RESTRICT t) const
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{
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const BmpHeader* hdr = (const BmpHeader*)data;
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const long w = (long)read_le32(&hdr->biWidth);
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const long h_ = (long)read_le32(&hdr->biHeight);
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const std::uint16_t bpp = read_le16(&hdr->biBitCount);
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const std::uint32_t compress = read_le32(&hdr->biCompression);
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const long h = std::labs(h_);
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size_t flags = 0;
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flags |= (h_ < 0)? TEX_TOP_DOWN : TEX_BOTTOM_UP;
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if(bpp > 16)
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flags |= TEX_BGR;
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if(bpp == 32)
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flags |= TEX_ALPHA;
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// sanity checks
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if(compress != BI_RGB)
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WARN_RETURN(ERR::TEX_COMPRESSED);
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t->m_Width = w;
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t->m_Height = h;
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t->m_Bpp = bpp;
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t->m_Flags = flags;
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return INFO::OK;
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}
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Status TexCodecBmp::encode(Tex* RESTRICT t, DynArray* RESTRICT da) const
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{
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const size_t hdr_size = sizeof(BmpHeader); // needed for BITMAPFILEHEADER
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const size_t img_size = t->img_size();
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const size_t file_size = hdr_size + img_size;
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const std::int32_t h = (t->m_Flags & TEX_TOP_DOWN)? -static_cast<std::int32_t>(t->m_Height) :
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static_cast<std::int32_t>(t->m_Height);
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size_t transforms = t->m_Flags;
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transforms &= ~TEX_ORIENTATION; // no flip needed - we can set top-down bit.
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transforms ^= TEX_BGR; // BMP is native BGR.
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const BmpHeader hdr =
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{
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// BITMAPFILEHEADER
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0x4D42, // bfType = 'B','M'
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static_cast<std::uint32_t>(file_size), // bfSize
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0, 0, // bfReserved1,2
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hdr_size, // bfOffBits
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// BITMAPINFOHEADER
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40, // biSize = sizeof(BITMAPINFOHEADER)
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static_cast<std::int32_t>(t->m_Width),
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h,
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1, // biPlanes
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static_cast<std::uint16_t>(t->m_Bpp),
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BI_RGB, // biCompression
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static_cast<std::uint32_t>(img_size), // biSizeImage
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0, 0, 0, 0 // unused (bi?PelsPerMeter, biClr*)
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};
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return tex_codec_write(t, transforms, &hdr, hdr_size, da);
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}
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