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0ad/source/graphics/SColor.h
T
phosit 00ee825374 Remove u8
It's better to use types from the standard library.
2026-09-21 18:11:14 +02:00

43 lines
1.1 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCOLOR
#define INCLUDED_SCOLOR
// SColor3ub: structure for packed RGB colors
struct SColor3ub
{
std::uint8_t R;
std::uint8_t G;
std::uint8_t B;
};
// SColor4ub: structure for packed RGBA colors
struct SColor4ub
{
std::uint8_t R;
std::uint8_t G;
std::uint8_t B;
std::uint8_t A;
SColor4ub() { }
SColor4ub(std::uint8_t _r, std::uint8_t _g, std::uint8_t _b, std::uint8_t _a) :
R(_r), G(_g), B(_b), A(_a) { }
};
#endif