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7afe4892145f1dd282fe4ec33ddb1ac3cf4e427e
0ad
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vladislavbelov
273d336364
Removes unused Atlas functionality to set clear color added in
2f53eea71a
and removed in
0d6882dad2
.
...
This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
..
backend
Ignores sampler settings for multisample GL textures.
2021-12-30 17:31:16 +00:00
scripting
…
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
DebugRenderer.cpp
…
DebugRenderer.h
…
DecalRData.cpp
…
DecalRData.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
…
InstancingModelRenderer.h
…
MikktspaceWrap.cpp
…
MikktspaceWrap.h
…
ModelRenderer.cpp
Removes Handle from ShaderProgram to use more high-level objects.
2021-12-29 07:07:08 +00:00
ModelRenderer.h
…
ModelVertexRenderer.h
…
OverlayRenderer.cpp
Removes Handle from ShaderProgram to use more high-level objects.
2021-12-29 07:07:08 +00:00
OverlayRenderer.h
…
ParticleRenderer.cpp
…
ParticleRenderer.h
…
PatchRData.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
PatchRData.h
…
PostprocManager.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
PostprocManager.h
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
Renderer.cpp
Removes unused Atlas functionality to set clear color added in
2f53eea71a
and removed in
0d6882dad2
.
2022-01-03 09:39:54 +00:00
Renderer.h
Removes unused Atlas functionality to set clear color added in
2f53eea71a
and removed in
0d6882dad2
.
2022-01-03 09:39:54 +00:00
RenderingOptions.cpp
…
RenderingOptions.h
…
RenderModifiers.cpp
…
RenderModifiers.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
ShadowMap.h
…
SilhouetteRenderer.cpp
…
SilhouetteRenderer.h
…
SkyManager.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
SkyManager.h
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
TerrainOverlay.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
TerrainOverlay.h
…
TerrainRenderer.cpp
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
TerrainRenderer.h
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
TexturedLineRData.cpp
Removes Handle from ShaderProgram to use more high-level objects.
2021-12-29 07:07:08 +00:00
TexturedLineRData.h
…
TimeManager.cpp
…
TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Add support for GL_KHR_debug in Debug Mode.
2021-12-30 15:07:17 +00:00
WaterManager.h
…