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History
Ykkrosh
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ComponentManager.cpp
# Support death in new simulation system
2010-03-07 20:14:30 +00:00
ComponentManager.h
# Basic in-game building placement with new simulation system
2010-01-24 17:24:35 +00:00
ComponentManagerSerialization.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Components.h
…
ComponentTest.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
Entity.h
…
IComponent.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
IComponent.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
Interface.h
…
InterfaceScripted.h
…
Message.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ParamNode.cpp
Support disabling of inherited components in entity templates
2010-02-12 22:48:16 +00:00
ParamNode.h
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
Position.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
SimContext.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
SimContext.h
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00