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79ea8213e545be3d73d926e35724007eddfdcf8d
0ad/source/network
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janwas a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
..
fsm.cpp
…
fsm.h
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JSEvents.h
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NetClient.cpp
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NetClient.h
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NetJsEvents.h
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NetLog.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
NetLog.h
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NetMessage.cpp
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetMessage.h
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NetMessages.h
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NetServer.cpp
fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
2009-11-07 09:32:19 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
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Network.cpp
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Network.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetworkInternal.h
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NMTCreator.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
Serialization.h
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ServerSocket.cpp
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SocketBase.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SocketBase.h
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StreamSocket.cpp
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StreamSocket.h
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StringConverters.h
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