This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-07 20:24:50 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
797e2bb491ae769d3c3a96b779faf6a4528f3ee3
0ad
/
source
/
simulation2
/
helpers
T
History
Ykkrosh
07d21e6a2b
Fix
#497
(Make square unit outlines match the ground better), based on patch from evans
...
This was SVN commit r7788.
2010-07-22 20:52:25 +00:00
..
Geometry.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Geometry.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Grid.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Render.cpp
Fix
#497
(Make square unit outlines match the ground better), based on patch from evans
2010-07-22 20:52:25 +00:00
Render.h
# Support floating units in new simulation system.
2010-05-27 23:23:53 +00:00
Selection.cpp
…
Selection.h
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
SimulationCommand.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00