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809f297707
The vertex pathfinder was implemented directly in CCmpPathfinder, instead of being a separate helper like the hierarchical pathfinder or the long pathfinder. This moves it to its own helper VertexPathfinder, which gets us ready for D14 and pathfinder threading. Some struct definitions need to be moved around. Differential Revision: https://code.wildfiregames.com/D1855 This was SVN commit r22253.
428 lines
16 KiB
C++
428 lines
16 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/components/ICmpPathfinder.h"
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#include "graphics/MapReader.h"
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#include "graphics/Terrain.h"
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#include "graphics/TerrainTextureManager.h"
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#include "lib/timer.h"
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#include "lib/tex/tex.h"
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#include "ps/Loader.h"
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#include "ps/Pyrogenesis.h"
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#include "simulation2/Simulation2.h"
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class TestCmpPathfinder : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs();
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g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache"));
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CXeromyces::Startup();
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// Need some stuff for terrain movement costs:
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// (TODO: this ought to be independent of any graphics code)
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new CTerrainTextureManager;
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g_TexMan.LoadTerrainTextures();
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}
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void tearDown()
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{
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delete &g_TexMan;
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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void test_namespace()
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{
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// Check that Pathfinding::NAVCELL_SIZE is actually an integer and that the definitions
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// of Pathfinding::NAVCELL_SIZE_INT and Pathfinding::NAVCELL_SIZE_LOG2 match
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TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNegInfinity(), Pathfinding::NAVCELL_SIZE.ToInt_RoundToInfinity());
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TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNearest(), Pathfinding::NAVCELL_SIZE_INT);
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TS_ASSERT_EQUALS((Pathfinding::NAVCELL_SIZE >> 1).ToInt_RoundToZero(), Pathfinding::NAVCELL_SIZE_LOG2);
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}
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void test_pathgoal_nearest_distance()
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{
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entity_pos_t i = Pathfinding::NAVCELL_SIZE;
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CFixedVector2D u(i*1, i*0);
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CFixedVector2D v(i*0, i*1);
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{
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PathGoal goal = { PathGoal::POINT, i*8, i*6 };
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*6);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*2);
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*8 + v*6);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*10);
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TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*12, i*9));
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TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6));
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TS_ASSERT(goal.RectContainsGoal(i*8, i*6, i*12, i*9));
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TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*7, i*5));
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TS_ASSERT(!goal.RectContainsGoal(i*9, i*7, i*13, i*15));
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}
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{
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PathGoal goal = { PathGoal::CIRCLE, i*8, i*6, i*5 };
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
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TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
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TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
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}
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{
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PathGoal goal = { PathGoal::INVERTED_CIRCLE, i*8, i*6, i*5 };
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*1);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*3);
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
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TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
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TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
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}
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{
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PathGoal goal = { PathGoal::SQUARE, i*8, i*6, i*4, i*3, u, v };
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
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TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
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TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
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TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
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TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
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}
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{
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PathGoal goal = { PathGoal::INVERTED_SQUARE, i*8, i*6, i*4, i*3, u, v };
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*3);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*1);
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TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
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TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
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TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
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TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
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TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // inside, touching (should fail)
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TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
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TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
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}
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}
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void test_performance_DISABLED()
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{
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CTerrain terrain;
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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std::unique_ptr<CMapReader> mapReader(new CMapReader());
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LDR_BeginRegistering();
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mapReader->LoadMap(L"maps/skirmishes/Median Oasis (2).pmp",
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sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
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&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&sim2, &sim2.GetSimContext(), -1, false);
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LDR_EndRegistering();
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TS_ASSERT_OK(LDR_NonprogressiveLoad());
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sim2.PreInitGame();
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sim2.InitGame();
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sim2.Update(0);
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CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
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#if 0
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entity_pos_t x0 = entity_pos_t::FromInt(10);
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entity_pos_t z0 = entity_pos_t::FromInt(495);
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entity_pos_t x1 = entity_pos_t::FromInt(500);
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entity_pos_t z1 = entity_pos_t::FromInt(495);
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
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WaypointPath path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
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#endif
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double t = timer_Time();
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srand(1234);
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for (size_t j = 0; j < 1024*2; ++j)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64);
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entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64);
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PathGoal goal = { PathGoal::POINT, x1, z1 };
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WaypointPath path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
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}
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t = timer_Time() - t;
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printf("[%f]", t);
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}
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void test_performance_short_DISABLED()
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{
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CTerrain terrain;
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terrain.Initialize(5, NULL);
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12);
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CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
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CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
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srand(0);
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for (size_t i = 0; i < 200; ++i)
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{
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fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
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cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
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}
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PathGoal goal = { PathGoal::POINT, range, range };
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WaypointPath path = cmpPathfinder->ComputeShortPath(AsyncShortPathRequest{ 0, range/3, range/3, fixed::FromInt(2), range, goal, 0, false, 0, 0 });
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
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}
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template<typename T>
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void DumpGrid(std::ostream& stream, const Grid<T>& grid, int mask)
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{
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for (u16 j = 0; j < grid.m_H; ++j)
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{
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for (u16 i = 0; i < grid.m_W; )
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{
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if (!(grid.get(i, j) & mask))
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{
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i++;
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continue;
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}
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u16 i0 = i;
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for (i = i0+1; ; ++i)
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{
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if (i >= grid.m_W || !(grid.get(i, j) & mask))
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{
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stream << " <rect x='" << i0 << "' y='" << j << "' width='" << (i-i0) << "' height='1'/>\n";
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break;
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}
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}
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}
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}
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}
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void test_perf2_DISABLED()
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{
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CTerrain terrain;
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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std::unique_ptr<CMapReader> mapReader(new CMapReader());
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LDR_BeginRegistering();
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mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
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sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
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&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&sim2, &sim2.GetSimContext(), -1, false);
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LDR_EndRegistering();
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TS_ASSERT_OK(LDR_NonprogressiveLoad());
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sim2.PreInitGame();
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sim2.InitGame();
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sim2.Update(0);
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std::ofstream stream(OsString("perf2.html").c_str(), std::ofstream::out | std::ofstream::trunc);
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
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CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
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pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
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const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
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int scale = 1;
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stream << "<!DOCTYPE html>\n";
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stream << "<style>\n";
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stream << ".passability rect { fill: black; }\n";
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stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
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stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
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// stream << ".astar-closed rect { fill: rgba(0,255,0,0.75); }\n";
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stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: 1; fill: none; }\n";
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stream << "</style>\n";
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stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
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stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
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stream << " <g class='passability'>\n";
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DumpGrid(stream, obstructions, obstructionsMask);
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stream << " </g>\n";
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DumpPath(stream, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
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// RepeatPath(500, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
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//
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// DumpPath(stream, 128*4, 204*4, 192*4, 204*4, cmpPathfinder);
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//
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// DumpPath(stream, 128*4, 230*4, 32*4, 230*4, cmpPathfinder);
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stream << "</g>\n";
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stream << "</svg>\n";
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}
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void test_perf3_DISABLED()
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{
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CTerrain terrain;
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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std::unique_ptr<CMapReader> mapReader(new CMapReader());
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LDR_BeginRegistering();
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mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
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sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
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&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&sim2, &sim2.GetSimContext(), -1, false);
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LDR_EndRegistering();
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TS_ASSERT_OK(LDR_NonprogressiveLoad());
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sim2.PreInitGame();
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sim2.InitGame();
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sim2.Update(0);
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std::ofstream stream(OsString("perf3.html").c_str(), std::ofstream::out | std::ofstream::trunc);
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CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
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CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
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pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
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const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
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int scale = 31;
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stream << "<!DOCTYPE html>\n";
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stream << "<style>\n";
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stream << ".passability rect { fill: black; }\n";
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stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
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stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
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stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: " << (1.0f / scale) << "; fill: none; }\n";
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stream << "</style>\n";
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stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
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stream << "<defs><pattern id='grid' width='1' height='1' patternUnits='userSpaceOnUse'>\n";
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stream << "<rect fill='none' stroke='#888' stroke-width='" << (1.0f / scale) << "' width='" << scale << "' height='" << scale << "'/>\n";
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stream << "</pattern></defs>\n";
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stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
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stream << " <g class='passability'>\n";
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DumpGrid(stream, obstructions, obstructionsMask);
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stream << " </g>\n";
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for (int j = 160; j < 190; ++j)
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for (int i = 220; i < 290; ++i)
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DumpPath(stream, 230, 178, i, j, cmpPathfinder);
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stream << "<rect fill='url(#grid)' width='100%' height='100%'/>\n";
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stream << "</g>\n";
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stream << "</svg>\n";
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}
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void DumpPath(std::ostream& stream, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(i0);
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entity_pos_t z0 = entity_pos_t::FromInt(j0);
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entity_pos_t x1 = entity_pos_t::FromInt(i1);
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entity_pos_t z1 = entity_pos_t::FromInt(j1);
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PathGoal goal = { PathGoal::POINT, x1, z1 };
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WaypointPath path;
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cmpPathfinder->ComputePath(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
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u32 debugSteps;
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double debugTime;
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Grid<u8> debugGrid;
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cmpPathfinder->GetDebugData(debugSteps, debugTime, debugGrid);
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// stream << " <g style='visibility:hidden'>\n";
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stream << " <g>\n";
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// stream << " <g class='astar-open'>\n";
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// DumpGrid(stream, debugGrid, 1);
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// stream << " </g>\n";
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// stream << " <g class='astar-closed'>\n";
|
|
// DumpGrid(stream, debugGrid, 2);
|
|
// stream << " </g>\n";
|
|
// stream << " <g class='astar-closed'>\n";
|
|
// DumpGrid(stream, debugGrid, 3);
|
|
// stream << " </g>\n";
|
|
stream << " </g>\n";
|
|
|
|
stream << " <polyline";
|
|
stream << " onmouseover='this.previousElementSibling.style.visibility=\"visible\"' onmouseout='this.previousElementSibling.style.visibility=\"hidden\"'";
|
|
double length = 0;
|
|
for (ssize_t i = 0; i < (ssize_t)path.m_Waypoints.size()-1; ++i)
|
|
{
|
|
double dx = (path.m_Waypoints[i+1].x - path.m_Waypoints[i].x).ToDouble();
|
|
double dz = (path.m_Waypoints[i+1].z - path.m_Waypoints[i].z).ToDouble();
|
|
length += sqrt(dx*dx + dz*dz);
|
|
}
|
|
stream << " title='length: " << length << "; tiles explored: " << debugSteps << "; time: " << debugTime*1000 << " msec'";
|
|
stream << " class='path' points='";
|
|
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
|
|
stream << path.m_Waypoints[i].x.ToDouble()*Pathfinding::NAVCELLS_PER_TILE/TERRAIN_TILE_SIZE << "," << path.m_Waypoints[i].z.ToDouble()*Pathfinding::NAVCELLS_PER_TILE/TERRAIN_TILE_SIZE << " ";
|
|
stream << "'/>\n";
|
|
}
|
|
|
|
void RepeatPath(int n, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
|
|
{
|
|
entity_pos_t x0 = entity_pos_t::FromInt(i0);
|
|
entity_pos_t z0 = entity_pos_t::FromInt(j0);
|
|
entity_pos_t x1 = entity_pos_t::FromInt(i1);
|
|
entity_pos_t z1 = entity_pos_t::FromInt(j1);
|
|
|
|
PathGoal goal = { PathGoal::POINT, x1, z1 };
|
|
|
|
double t = timer_Time();
|
|
for (int i = 0; i < n; ++i)
|
|
{
|
|
WaypointPath path;
|
|
cmpPathfinder->ComputePath(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
|
|
}
|
|
t = timer_Time() - t;
|
|
debug_printf("### RepeatPath %fms each (%fs total)\n", 1000*t / n, t);
|
|
}
|
|
|
|
};
|