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794584ea1117dfba65712ac616b14c704b2dbc28
0ad/source/simulation2
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Ykkrosh 794584ea11 Optimise tile-based pathfinder, particularly for large maps.
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
..
components
Optimise tile-based pathfinder, particularly for large maps.
2011-02-28 00:35:53 +00:00
docs
Improve docs
2010-10-04 11:38:43 +00:00
helpers
Optimise tile-based pathfinder, particularly for large maps.
2011-02-28 00:35:53 +00:00
scripting
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
serialization
Fix #739 (test failures).
2011-02-24 00:32:38 +00:00
system
Remove unnecessary rooting
2011-02-20 20:44:13 +00:00
tests
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
2011-02-24 21:49:24 +00:00
MessageTypes.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
Simulation2.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
Simulation2.h
Add some rough performance reporting.
2011-02-19 03:14:37 +00:00
TypeList.h
Add AI script code to provide a cleaner API around the engine interface.
2011-01-15 23:35:20 +00:00
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