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78a5202e4995f00db2a2fb7f4dc3e4f655277e57
0ad
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History
Matei
7a4aeb69ed
Added production queue system and associated events. It might still need some extra features but it should be functional.
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This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
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DOMEvent.cpp
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
2006-01-29 18:23:47 +00:00
DOMEvent.h
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EventTypes.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
GameEvents.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
JSConversions.cpp
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JSConversions.h
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JSSerialization.h
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ScriptableComplex.cpp
ConfigDB.cpp: fix vfs_load return value check
2006-01-28 22:21:54 +00:00
ScriptableComplex.h
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
2006-01-29 18:23:47 +00:00
ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
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ScriptGlue.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
ScriptGlue.h
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ScriptingHost.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
ScriptingHost.h
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SpiderMonkey.h
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SynchedJSObject.cpp
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SynchedJSObject.h
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