This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-08 08:26:06 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
788becefc8ada3fd6ec9cf950c4c971937f257c6
0ad
/
source
T
History
Matei
f5613e74c8
Changed water color to Jason's dark blue.
...
This was SVN commit r2792.
2005-09-28 05:53:22 +00:00
..
graphics
Added CameraLock() which makes the camera scroll smoothly over terrain and makes sure it is within g_YMinOffset+Terrain height and g_MaxZoomHeight, which are declared in main.cpp
2005-09-28 03:49:11 +00:00
gui
Added changes to interactive minimap so that the camera will stay g_YMinOffset away from terrain it's warped to.
2005-09-28 03:46:05 +00:00
i18n
…
lib
bugfix when writing screenshot: was calculating rounded up size for VFS incorrectly.
2005-09-27 15:35:17 +00:00
maths
Atlas: Camera controls.
2005-09-15 05:31:49 +00:00
ps
comments/cosmetics;
2005-09-27 15:20:56 +00:00
renderer
Changed water color to Jason's dark blue.
2005-09-28 05:53:22 +00:00
scripting
This is what the explicit "this->" before accesses of members of a
2005-09-26 23:37:37 +00:00
simulation
udbg fixes and a fix for the underscore problem in the assembler symbols
2005-09-26 05:38:40 +00:00
sound
…
tools
hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
2005-09-19 22:48:20 +00:00
main.cpp
Added variables used by the MiniMap.cpp and GameView.cpp, and are for the CameraLock() function.
2005-09-28 03:44:21 +00:00
ProgrammingSchedule.xls
…