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Ykkrosh
a04abf2967
Fail more quietly while loading
...
This was SVN commit r2565.
2005-07-30 20:12:41 +00:00
..
scripting
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Camera.cpp
…
Camera.h
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Color.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
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GameView.h
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HFTracer.cpp
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HFTracer.h
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LightEnv.h
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MapIO.h
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MapReader.cpp
Fail more quietly while loading
2005-07-30 20:12:41 +00:00
MapReader.h
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MapWriter.cpp
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MapWriter.h
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Material.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Model.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
ObjectBase.h
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ObjectEntry.cpp
Fail more quietly while loading
2005-07-30 20:12:41 +00:00
ObjectEntry.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
ObjectManager.cpp
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
ObjectManager.h
Fixed regression caused by not understanding my code
2005-07-03 01:37:49 +00:00
Particle.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
Particle.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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Patch.cpp
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Patch.h
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RenderableObject.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
Atlas: simple camera control and terrain editing.
2005-07-03 16:25:48 +00:00
Terrain.h
Atlas: simple camera control and terrain editing.
2005-07-03 16:25:48 +00:00
Texture.h
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TextureEntry.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
TextureEntry.h
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TextureManager.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
TextureManager.h
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Unit.cpp
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Unit.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
UnitManager.cpp
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UnitManager.h
…