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Ykkrosh
1f268b17bb
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
...
This was SVN commit r4581.
2006-10-20 01:06:43 +00:00
..
graphics
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
gui
More minimap fixes on game restart (recalculate everything because the map size might have changed).
2006-10-08 03:28:22 +00:00
i18n
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
lib
#updated sound cones.
2006-10-17 07:53:42 +00:00
maths
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
network
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
pch
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
ps
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
renderer
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
scripting
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
simulation
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
sound
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
tools
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
main.cpp
More minimap fixes on game restart (recalculate everything because the map size might have changed).
2006-10-08 03:28:22 +00:00